:房间游览,看机器
试试 ├── Assembly-CSharp-Editor-firstpass.csproj
├── Assembly-CSharp-firstpass.csproj
├── Newshu.sln
├── Packages
│   ├── manifest.json
│   └── packages-lock.json
├── ProjectSettings
│   ├── AudioManager.asset
│   ├── ClusterInputManager.asset
│   ├── DynamicsManager.asset
│   ├── EditorBuildSettings.asset
│   ├── EditorSettings.asset
│   ├── GraphicsSettings.asset
│   ├── InputManager.asset
│   ├── NavMeshAreas.asset
│   ├── Physics2DSettings.asset
│   ├── PresetManager.asset
│   ├── ProjectSettings.asset
│   ├── ProjectVersion.txt
│   ├── QualitySettings.asset
│   ├── TagManager.asset
│   ├── TimeManager.asset
│   ├── UnityConnectSettings.asset
│   ├── VFXManager.asset
│   └── XRSettings.asset
├── Temp
│   ├── ProcessJobs
│   │   └── e9a6970f79cd12d8b075e7d72f1b07cb.bakert
│   ├── UnityTempFile-3976298fb94d6c84d9f87c5d22841123
│   ├── UnityTempFile-3ed2601a068c67344a4d9afb4a9e4ac4
│   ├── UnityTempFile-5daf42fc22d7d7241b0c847df37ce8a3
│   ├── UnityTempFile-de7b03e7665d3f64bafbd07e446f5018
│   ├── UnityTempFile-e0a3c2b39604bdd4fa5895ce6cb8a496
│   ├── UnityTempFile-f708d782713166140b8b699bc99d133c
│   ├── UnityTempFile-f729b49969316ce449a47dcecc97d8fc
│   ├── __Backupscenes
│   │   └── 0.backup
│   └── bin
│       └── Debug
└── obj
    └── Debug
        ├── Assembly-CSharp-Editor-firstpass.csproj.CoreCompileInputs.cache
        ├── Assembly-CSharp-Editor-firstpass.csprojAssemblyReference.cache
        ├── Assembly-CSharp-firstpass.csproj.CoreCompileInputs.cache
        ├── Assembly-CSharp-firstpass.csprojAssemblyReference.cache
        ├── DesignTimeResolveAssemblyReferencesInput.cache
        ├── TempPE
        ├── TemporaryGeneratedFile_036C0B5B-1481-4323-8D20-8F5ADCB23D92.cs
        ├── TemporaryGeneratedFile_5937a670-0e60-4077-877b-f7221da3dda1.cs
        ├── TemporaryGeneratedFile_E7A71F73-0F8D-4B9B-B56E-8E70B10BC5D3.cs
        └── build.force
10 directories, 41 files

 
  
					
				
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