切记不要点击 下图中的小头像,会让你崩溃的。。。。 using System;using System.Collections.Generic;using System.ComponentModel;using System.Data;using System.Drawing;using System.Text;using System.Windows.Forms;using GoBangProject.structs;using GoBangProject.GeneticAlgorithm;//Download by http://www.codesc.netnamespace GoBangProject{  public partial class Form1 : Form  {    public static Form1 formInstance;    public Form1()    {      InitializeComponent();      formInstance = this;    }    private void startGameToolStripMenuItem_Click(object sender, EventArgs e)    {      this.tableLayoutPanel7.Visible = false;      initChess();      this.tableLayoutPanel7.Visible = true;    }    /// <summary>    /// 对比赛进行初始化    /// </summary>    private void initChess()    {      this.tableLayoutPanel7.Controls.Clear();      //初始化棋盘      for (int rowIndex = 0; rowIndex < Chess.GlobleChess.GetLength(0); rowIndex )      {        for (int columnIndex = 0; columnIndex < Chess.GlobleChess.GetLength(1); columnIndex )        {          Chess.GlobleChess[rowIndex,columnIndex] = ChessPoint.CreateChessPoint(new Point(columnIndex,rowIndex), ChessType.NULL);          this.tableLayoutPanel7.Controls.Add(Chess.GlobleChess[rowIndex, columnIndex], columnIndex  1, rowIndex  1);        }      }      //初始化历史记录      Conf.globleRoute = new List<HistoryRecord>();      //初始化历史记录列表      this.routeListBox.Items.Clear();      //初始化先行方      Conf.CurrentTurn = ChessType.BLACK;      //初始化缓存棋步      Conf.LastPoint = null;      //打开组件      this.AbleAllCompents(true);    }    /// <summary>    /// 添加记录    /// </summary>    /// <param name="text"></param>    public void AddRecordToList(String text)    {      this.routeListBox.Items.Add(text);      this.routeListBox.SelectedIndex = routeListBox.Items.Count - 1;      //如果棋盘下满,则平局      if (this.routeListBox.Items.Count >= 125)        ChessRule.WinPeace();    }    /// <summary>    /// 认输按钮的处理事件    /// </summary>    /// <param name="sender"></param>    /// <param name="e"></param>    private void button2_Click(object sender, EventArgs e)    {      if (Conf.CurrentTurn == ChessType.BLACK)        MessageBox.Show(ChessType.WHITE  "赢得比赛","认输不是好习惯咯~~");      else        MessageBox.Show(ChessType.BLACK  "赢得比赛", "认输不是好习惯咯~~");      AbleAllCompents(false);    }    /// <summary>    /// 启用或禁用所有组件    /// </summary>    public void AbleAllCompents(Boolean enable)    {      this.toolStripStatusLabel1.Text = "请稍候.....";      this.tableLayoutPanel7.Enabled = enable;      this.routeListBox.Enabled = enable;      this.button1.Enabled = enable;      this.button2.Enabled = enable;      if (enable)        this.toolStripStatusLabel1.Text = "开始游戏," Conf.CurrentTurn " 先行";      else        this.toolStripStatusLabel1.Text = "等待开始..";    }    /// <summary>    /// 设置状态栏的文本值    /// </summary>    public String StateText    {      get      {        return this.toolStripStatusLabel1.Text;      }      set      {        this.toolStripStatusLabel1.Text = value;      }    }    /// <summary>    /// 记录选择的事件    /// </summary>    /// <param name="sender"></param>    /// <param name="e"></param>    private void routeListBox_SelectedIndexChanged(object sender, EventArgs e)    {      if (this.routeListBox.SelectedIndex < 0 || this.routeListBox.SelectedIndex >= Conf.globleRoute.Count)      {        this.routeListBox.ClearSelected();        return;      }      //清空黑方记录的选择      for (int i = 0; i < this.routeListBox.Items.Count; i )        Conf.globleRoute[i].Point.HistorySelect = false;      Conf.globleRoute[this.routeListBox.SelectedIndex].Point.HistorySelect = true;    }    private void exitToolStripMenuItem_Click(object sender, EventArgs e)    {      this.Close();    }    /// <summary>    /// 悔棋按钮的处理事件    /// </summary>    /// <param name="sender"></param>    /// <param name="e"></param>    private void button1_Click(object sender, EventArgs e)    {      if (this.routeListBox.SelectedIndex < 0)      {        MessageBox.Show("未选择悔棋的棋步","出错咯~");        return;      }      if ((Conf.CurrentTurn == ChessType.BLACK && this.routeListBox.SelectedItem.ToString().Contains(ChessType.WHITE.ToString())) || (Conf.CurrentTurn == ChessType.WHITE && this.routeListBox.SelectedItem.ToString().Contains(ChessType.BLACK.ToString())))      {        MessageBox.Show("只可以选择自己的棋子进行悔棋","出错咯~");        return;      }      //删除历史记录      ChessRule.RegretPoint(this.routeListBox.SelectedIndex);      //删除显示的列表的值      int index = this.routeListBox.SelectedIndex;      for (int i = this.routeListBox.Items.Count - 1; i >= index; i--)        this.routeListBox.Items.RemoveAt(i);      //重新选中最后一步      this.routeListBox.SelectedIndex = routeListBox.Items.Count - 1;    }    private void button3_Click(object sender, EventArgs e)    {      this.Close();    }    private void Form1_FormClosing(object sender, FormClosingEventArgs e)    {      if (MessageBox.Show("确认要退出?", "退出", MessageBoxButtons.YesNo) != DialogResult.Yes)        e.Cancel = true;      return;    }    private void pictureBox1_Click(object sender, EventArgs e)    {      MessageBox.Show("谁让你乱点的....后果自负袄~","好奇害死猫~");      this.Visible = false;      Funny.StartFunny();    }    private void 开始游戏人机对战ToolStripMenuItem_Click(object sender, EventArgs e)    {      AIOperator.AIType = ChessType.WHITE;      this.tableLayoutPanel7.Visible = false;      initChess();      this.tableLayoutPanel7.Visible = true;    }  }}
 using System;using System.Collections.Generic;using System.ComponentModel;using System.Data;using System.Drawing;using System.Text;using System.Windows.Forms;using GoBangProject.structs;using GoBangProject.GeneticAlgorithm;//Download by http://www.codesc.netnamespace GoBangProject{  public partial class Form1 : Form  {    public static Form1 formInstance;    public Form1()    {      InitializeComponent();      formInstance = this;    }    private void startGameToolStripMenuItem_Click(object sender, EventArgs e)    {      this.tableLayoutPanel7.Visible = false;      initChess();      this.tableLayoutPanel7.Visible = true;    }    /// <summary>    /// 对比赛进行初始化    /// </summary>    private void initChess()    {      this.tableLayoutPanel7.Controls.Clear();      //初始化棋盘      for (int rowIndex = 0; rowIndex < Chess.GlobleChess.GetLength(0); rowIndex )      {        for (int columnIndex = 0; columnIndex < Chess.GlobleChess.GetLength(1); columnIndex )        {          Chess.GlobleChess[rowIndex,columnIndex] = ChessPoint.CreateChessPoint(new Point(columnIndex,rowIndex), ChessType.NULL);          this.tableLayoutPanel7.Controls.Add(Chess.GlobleChess[rowIndex, columnIndex], columnIndex  1, rowIndex  1);        }      }      //初始化历史记录      Conf.globleRoute = new List<HistoryRecord>();      //初始化历史记录列表      this.routeListBox.Items.Clear();      //初始化先行方      Conf.CurrentTurn = ChessType.BLACK;      //初始化缓存棋步      Conf.LastPoint = null;      //打开组件      this.AbleAllCompents(true);    }    /// <summary>    /// 添加记录    /// </summary>    /// <param name="text"></param>    public void AddRecordToList(String text)    {      this.routeListBox.Items.Add(text);      this.routeListBox.SelectedIndex = routeListBox.Items.Count - 1;      //如果棋盘下满,则平局      if (this.routeListBox.Items.Count >= 125)        ChessRule.WinPeace();    }    /// <summary>    /// 认输按钮的处理事件    /// </summary>    /// <param name="sender"></param>    /// <param name="e"></param>    private void button2_Click(object sender, EventArgs e)    {      if (Conf.CurrentTurn == ChessType.BLACK)        MessageBox.Show(ChessType.WHITE  "赢得比赛","认输不是好习惯咯~~");      else        MessageBox.Show(ChessType.BLACK  "赢得比赛", "认输不是好习惯咯~~");      AbleAllCompents(false);    }    /// <summary>    /// 启用或禁用所有组件    /// </summary>    public void AbleAllCompents(Boolean enable)    {      this.toolStripStatusLabel1.Text = "请稍候.....";      this.tableLayoutPanel7.Enabled = enable;      this.routeListBox.Enabled = enable;      this.button1.Enabled = enable;      this.button2.Enabled = enable;      if (enable)        this.toolStripStatusLabel1.Text = "开始游戏," Conf.CurrentTurn " 先行";      else        this.toolStripStatusLabel1.Text = "等待开始..";    }    /// <summary>    /// 设置状态栏的文本值    /// </summary>    public String StateText    {      get      {        return this.toolStripStatusLabel1.Text;      }      set      {        this.toolStripStatusLabel1.Text = value;      }    }    /// <summary>    /// 记录选择的事件    /// </summary>    /// <param name="sender"></param>    /// <param name="e"></param>    private void routeListBox_SelectedIndexChanged(object sender, EventArgs e)    {      if (this.routeListBox.SelectedIndex < 0 || this.routeListBox.SelectedIndex >= Conf.globleRoute.Count)      {        this.routeListBox.ClearSelected();        return;      }      //清空黑方记录的选择      for (int i = 0; i < this.routeListBox.Items.Count; i )        Conf.globleRoute[i].Point.HistorySelect = false;      Conf.globleRoute[this.routeListBox.SelectedIndex].Point.HistorySelect = true;    }    private void exitToolStripMenuItem_Click(object sender, EventArgs e)    {      this.Close();    }    /// <summary>    /// 悔棋按钮的处理事件    /// </summary>    /// <param name="sender"></param>    /// <param name="e"></param>    private void button1_Click(object sender, EventArgs e)    {      if (this.routeListBox.SelectedIndex < 0)      {        MessageBox.Show("未选择悔棋的棋步","出错咯~");        return;      }      if ((Conf.CurrentTurn == ChessType.BLACK && this.routeListBox.SelectedItem.ToString().Contains(ChessType.WHITE.ToString())) || (Conf.CurrentTurn == ChessType.WHITE && this.routeListBox.SelectedItem.ToString().Contains(ChessType.BLACK.ToString())))      {        MessageBox.Show("只可以选择自己的棋子进行悔棋","出错咯~");        return;      }      //删除历史记录      ChessRule.RegretPoint(this.routeListBox.SelectedIndex);      //删除显示的列表的值      int index = this.routeListBox.SelectedIndex;      for (int i = this.routeListBox.Items.Count - 1; i >= index; i--)        this.routeListBox.Items.RemoveAt(i);      //重新选中最后一步      this.routeListBox.SelectedIndex = routeListBox.Items.Count - 1;    }    private void button3_Click(object sender, EventArgs e)    {      this.Close();    }    private void Form1_FormClosing(object sender, FormClosingEventArgs e)    {      if (MessageBox.Show("确认要退出?", "退出", MessageBoxButtons.YesNo) != DialogResult.Yes)        e.Cancel = true;      return;    }    private void pictureBox1_Click(object sender, EventArgs e)    {      MessageBox.Show("谁让你乱点的....后果自负袄~","好奇害死猫~");      this.Visible = false;      Funny.StartFunny();    }    private void 开始游戏人机对战ToolStripMenuItem_Click(object sender, EventArgs e)    {      AIOperator.AIType = ChessType.WHITE;      this.tableLayoutPanel7.Visible = false;      initChess();      this.tableLayoutPanel7.Visible = true;    }  }}

 
  
					
				
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