 using System;using System.Collections.Generic;using System.ComponentModel;using System.Data;using System.Drawing;using System.Linq;using System.Text;using System.Windows.Forms;namespace 贪吃蛇{  public partial class Form1 : Form  {    public Form1()    {      InitializeComponent();    }    public static bool ifStart = false;//判断是否开始    public static int career = 400;//移动的速度    Snake snake = new Snake();//实例化Snake类    int snake_W = 20;//骨节的宽度    int snake_H = 20;//骨节的高度    public static bool pause = false;//是否暂停游戏    /// <summary>    /// 绘制游戏场景    /// </summary>    /// <param g="Graphics">封装一个GDI 绘图图面</param>    public void ProtractTable(Graphics g)    {      for (int i = 0; i <= panel1.Width / snake_W; i )//绘制单元格的纵向线      {        g.DrawLine(new Pen(Color.Black, 1), new Point(i * snake_W, 0), new Point(i * snake_W, panel1.Height));      }      for (int i = 0; i <= panel1.Height / snake_H; i )//绘制单元格的横向线      {        g.DrawLine(new Pen(Color.Black, 1), new Point(0, i * snake_H), new Point(panel1.Width, i * snake_H));      }    }    private void panel1_Paint(object sender, PaintEventArgs e)    {      Graphics g = panel1.CreateGraphics();//创建panel1控件的Graphics类      ProtractTable(g);//绘制游戏场景      if (!ifStart)//如是没有开始游戏      {        Snake.timer = timer1;        Snake.label = label2;        snake.Ophidian(panel1, snake_W);//初始化场地及贪吃蛇信息      }      else      {        for (int i = 0; i < Snake.List.Count; i )//绘制蛇身        {          e.Graphics.FillRectangle(Snake.SolidB, ((Point)Snake.List[i]).X  1, ((Point)Snake.List[i]).Y  1, snake_W - 1, snake_H - 1);        }        e.Graphics.FillRectangle(Snake.SolidF, Snake.Food.X  1, Snake.Food.Y  1, snake_W - 1, snake_H - 1);//绘制食物        if (Snake.ifGame)//如果游戏结束          //绘制提示文本          e.Graphics.DrawString("Game Over", new Font("宋体", 30, FontStyle.Bold), new SolidBrush(Color.DarkSlateGray), new PointF(150, 130));      }    }    private void 开始ToolStripMenuItem_Click(object sender, EventArgs e)    {      NoviceCortrol(Convert.ToInt32(((ToolStripMenuItem)sender).Tag.ToString()));      snake.BuildFood();      textBox1.Focus();    }    /// <summary>    /// 控制游戏的开始、暂停和结束    /// </summary>    /// <param n="int">标识</param>    public void NoviceCortrol(int n)    {      switch (n)      {        case 1://开始游戏          {            ifStart = false;            Graphics g = panel1.CreateGraphics();//创建panel1控件的Graphics类            g.FillRectangle(Snake.SolidD, 0, 0, panel1.Width, panel1.Height);//刷新游戏场地            ProtractTable(g);//绘制游戏场地            ifStart = true;//开始游戏            snake.Ophidian(panel1, snake_W);//初始化场地及贪吃蛇信息            timer1.Interval = career;//设置贪吃蛇移动的速度            timer1.Start();//启动计时器            pause = true;//是否暂停游戏            label2.Text = "0";//显示当前分数            break;          }        case 2://暂停游戏          {            if (pause)//如果游戏正在运行            {              ifStart = true;//游戏正在开始              timer1.Stop();//停止计时器              pause = false;//当前已暂停游戏            }            else            {              ifStart = true;//游戏正在开始              timer1.Start();//启动计时器              pause = true;//开始游戏            }            break;          }        case 3://退出游戏          {            timer1.Stop();//停止计时器            Application.Exit();//半闭工程            break;          }      }    }    private void 初级ToolStripMenuItem_Click(object sender, EventArgs e)    {      if (timer1.Enabled == false)//如果游戏没有开始      {        初级ToolStripMenuItem.Checked = false;//设置该项没有被选中        中级ToolStripMenuItem.Checked = false;//设置该项没有被选中        高级ToolStripMenuItem.Checked = false;//设置该项没有被选中        ((ToolStripMenuItem)sender).Checked = true;//设置当前项被选中        switch (Convert.ToInt32(((ToolStripMenuItem)sender).Tag.ToString()))        {          case 1://高级            {              career = 400;//设置移动的速度              break;            }          case 2://中级            {              career = 200;              break;            }          case 3://初            {              career = 50;              break;            }        }      }      textBox1.Focus();//获得焦点    }    private void Form1_KeyDown(object sender, KeyEventArgs e)    {      int tem_n = -1;//记录移动键值      if (e.KeyCode == Keys.Right)//如果按→键        tem_n = 0;//向右移      if (e.KeyCode == Keys.Left)//如果按←键        tem_n = 1;//向左移      if (e.KeyCode == Keys.Up)//如果按↑键        tem_n = 2;//向上移      if (e.KeyCode == Keys.Down)//如果按↓键        tem_n = 3;//向下移      if (tem_n != -1 && tem_n != Snake.Aspect)//如果移动的方向不是相同方向      {        if (Snake.ifGame == false)        {          //如果移动的方向不是相反的方向          if (!((tem_n == 0 && Snake.Aspect == 1 || tem_n == 1 && Snake.Aspect == 0) || (tem_n == 2 && Snake.Aspect == 3 || tem_n == 3 && Snake.Aspect == 2)))          {            Snake.Aspect = tem_n;//记录移动的方向            snake.SnakeMove(tem_n);//移动贪吃蛇          }        }      }      int tem_p = -1;//记录控制键值      if (e.KeyCode == Keys.F2)//如果按F2键        tem_p = 1;//开始游戏      if (e.KeyCode == Keys.F3)//如果按F3键        tem_p = 2;//暂停或继续游戏      if (e.KeyCode == Keys.F4)//如果按F4键        tem_p = 3;//关闭游戏      if (tem_p != -1)//如果当前是操作标识        NoviceCortrol(tem_p);//控制游戏的开始、暂止和关闭    }    private void timer1_Tick(object sender, EventArgs e)    {      snake.SnakeMove(Snake.Aspect);//移动贪吃蛇    }  }}
using System;using System.Collections.Generic;using System.ComponentModel;using System.Data;using System.Drawing;using System.Linq;using System.Text;using System.Windows.Forms;namespace 贪吃蛇{  public partial class Form1 : Form  {    public Form1()    {      InitializeComponent();    }    public static bool ifStart = false;//判断是否开始    public static int career = 400;//移动的速度    Snake snake = new Snake();//实例化Snake类    int snake_W = 20;//骨节的宽度    int snake_H = 20;//骨节的高度    public static bool pause = false;//是否暂停游戏    /// <summary>    /// 绘制游戏场景    /// </summary>    /// <param g="Graphics">封装一个GDI 绘图图面</param>    public void ProtractTable(Graphics g)    {      for (int i = 0; i <= panel1.Width / snake_W; i )//绘制单元格的纵向线      {        g.DrawLine(new Pen(Color.Black, 1), new Point(i * snake_W, 0), new Point(i * snake_W, panel1.Height));      }      for (int i = 0; i <= panel1.Height / snake_H; i )//绘制单元格的横向线      {        g.DrawLine(new Pen(Color.Black, 1), new Point(0, i * snake_H), new Point(panel1.Width, i * snake_H));      }    }    private void panel1_Paint(object sender, PaintEventArgs e)    {      Graphics g = panel1.CreateGraphics();//创建panel1控件的Graphics类      ProtractTable(g);//绘制游戏场景      if (!ifStart)//如是没有开始游戏      {        Snake.timer = timer1;        Snake.label = label2;        snake.Ophidian(panel1, snake_W);//初始化场地及贪吃蛇信息      }      else      {        for (int i = 0; i < Snake.List.Count; i )//绘制蛇身        {          e.Graphics.FillRectangle(Snake.SolidB, ((Point)Snake.List[i]).X  1, ((Point)Snake.List[i]).Y  1, snake_W - 1, snake_H - 1);        }        e.Graphics.FillRectangle(Snake.SolidF, Snake.Food.X  1, Snake.Food.Y  1, snake_W - 1, snake_H - 1);//绘制食物        if (Snake.ifGame)//如果游戏结束          //绘制提示文本          e.Graphics.DrawString("Game Over", new Font("宋体", 30, FontStyle.Bold), new SolidBrush(Color.DarkSlateGray), new PointF(150, 130));      }    }    private void 开始ToolStripMenuItem_Click(object sender, EventArgs e)    {      NoviceCortrol(Convert.ToInt32(((ToolStripMenuItem)sender).Tag.ToString()));      snake.BuildFood();      textBox1.Focus();    }    /// <summary>    /// 控制游戏的开始、暂停和结束    /// </summary>    /// <param n="int">标识</param>    public void NoviceCortrol(int n)    {      switch (n)      {        case 1://开始游戏          {            ifStart = false;            Graphics g = panel1.CreateGraphics();//创建panel1控件的Graphics类            g.FillRectangle(Snake.SolidD, 0, 0, panel1.Width, panel1.Height);//刷新游戏场地            ProtractTable(g);//绘制游戏场地            ifStart = true;//开始游戏            snake.Ophidian(panel1, snake_W);//初始化场地及贪吃蛇信息            timer1.Interval = career;//设置贪吃蛇移动的速度            timer1.Start();//启动计时器            pause = true;//是否暂停游戏            label2.Text = "0";//显示当前分数            break;          }        case 2://暂停游戏          {            if (pause)//如果游戏正在运行            {              ifStart = true;//游戏正在开始              timer1.Stop();//停止计时器              pause = false;//当前已暂停游戏            }            else            {              ifStart = true;//游戏正在开始              timer1.Start();//启动计时器              pause = true;//开始游戏            }            break;          }        case 3://退出游戏          {            timer1.Stop();//停止计时器            Application.Exit();//半闭工程            break;          }      }    }    private void 初级ToolStripMenuItem_Click(object sender, EventArgs e)    {      if (timer1.Enabled == false)//如果游戏没有开始      {        初级ToolStripMenuItem.Checked = false;//设置该项没有被选中        中级ToolStripMenuItem.Checked = false;//设置该项没有被选中        高级ToolStripMenuItem.Checked = false;//设置该项没有被选中        ((ToolStripMenuItem)sender).Checked = true;//设置当前项被选中        switch (Convert.ToInt32(((ToolStripMenuItem)sender).Tag.ToString()))        {          case 1://高级            {              career = 400;//设置移动的速度              break;            }          case 2://中级            {              career = 200;              break;            }          case 3://初            {              career = 50;              break;            }        }      }      textBox1.Focus();//获得焦点    }    private void Form1_KeyDown(object sender, KeyEventArgs e)    {      int tem_n = -1;//记录移动键值      if (e.KeyCode == Keys.Right)//如果按→键        tem_n = 0;//向右移      if (e.KeyCode == Keys.Left)//如果按←键        tem_n = 1;//向左移      if (e.KeyCode == Keys.Up)//如果按↑键        tem_n = 2;//向上移      if (e.KeyCode == Keys.Down)//如果按↓键        tem_n = 3;//向下移      if (tem_n != -1 && tem_n != Snake.Aspect)//如果移动的方向不是相同方向      {        if (Snake.ifGame == false)        {          //如果移动的方向不是相反的方向          if (!((tem_n == 0 && Snake.Aspect == 1 || tem_n == 1 && Snake.Aspect == 0) || (tem_n == 2 && Snake.Aspect == 3 || tem_n == 3 && Snake.Aspect == 2)))          {            Snake.Aspect = tem_n;//记录移动的方向            snake.SnakeMove(tem_n);//移动贪吃蛇          }        }      }      int tem_p = -1;//记录控制键值      if (e.KeyCode == Keys.F2)//如果按F2键        tem_p = 1;//开始游戏      if (e.KeyCode == Keys.F3)//如果按F3键        tem_p = 2;//暂停或继续游戏      if (e.KeyCode == Keys.F4)//如果按F4键        tem_p = 3;//关闭游戏      if (tem_p != -1)//如果当前是操作标识        NoviceCortrol(tem_p);//控制游戏的开始、暂止和关闭    }    private void timer1_Tick(object sender, EventArgs e)    {      snake.SnakeMove(Snake.Aspect);//移动贪吃蛇    }  }}

 
  
					
				
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