要安装pygame库才行! import random import pygame PANEL_width = 600PANEL_highly = 500FONT_PX = 15 pygame.init() # 创建一个可是窗口winSur = pygame.display.set_mode((PANEL_width, PANEL_highly))pygame.display.set_caption("黑客帝国代码雨") font = pygame.font.SysFont("123.ttf", 25) bg_suface = pygame.Surface((PANEL_width, PANEL_highly), flags=pygame.SRCALPHA) pygame.Surface.convert(bg_suface) bg_suface.fill(pygame.Color(0, 0, 0, 28)) winSur.fill((0, 0, 0)) # 数字版# texts = [font.render(str(i), True, (0, 255, 0)) for i in range(10)] # 字母版letter = ['1', '2', '3', '4', '5', '6', '8', '7', '9', '0', 'a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', 'z', 'x', 'c',     'v', 'b', 'n', 'm' ,'o' ,':' ,'/' ,']' ,'[' ,'~' ,'""']texts = [  font.render(str(letter[i]), True, (0, 255, 0)) for i in range(26)] # 按屏幕的宽带计算可以在画板上放几列坐标并生成一个列表column = int(PANEL_width / FONT_PX)drops = [0 for i in range(column)] while True:  # 从队列中获取事件  for event in pygame.event.get():    if event.type == pygame.QUIT:      exit()    elif event.type == pygame.KEYDOWN:       chang = pygame.key.get_pressed()      if(chang[32]):        exit()   # 将暂停一段给定的毫秒数  pygame.time.delay(30)   # 重新编辑图像第二个参数是坐上角坐标  winSur.blit(bg_suface, (0, 0))   for i in range(len(drops)):    text = random.choice(texts)     # 重新编辑每个坐标点的图像    winSur.blit(text, (i * FONT_PX, drops[i] * FONT_PX))     drops[i] = 1    if drops[i] * 10 > PANEL_highly or random.random() > 0.95:      drops[i] = 0   pygame.display.flip()
import random import pygame PANEL_width = 600PANEL_highly = 500FONT_PX = 15 pygame.init() # 创建一个可是窗口winSur = pygame.display.set_mode((PANEL_width, PANEL_highly))pygame.display.set_caption("黑客帝国代码雨") font = pygame.font.SysFont("123.ttf", 25) bg_suface = pygame.Surface((PANEL_width, PANEL_highly), flags=pygame.SRCALPHA) pygame.Surface.convert(bg_suface) bg_suface.fill(pygame.Color(0, 0, 0, 28)) winSur.fill((0, 0, 0)) # 数字版# texts = [font.render(str(i), True, (0, 255, 0)) for i in range(10)] # 字母版letter = ['1', '2', '3', '4', '5', '6', '8', '7', '9', '0', 'a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', 'z', 'x', 'c',     'v', 'b', 'n', 'm' ,'o' ,':' ,'/' ,']' ,'[' ,'~' ,'""']texts = [  font.render(str(letter[i]), True, (0, 255, 0)) for i in range(26)] # 按屏幕的宽带计算可以在画板上放几列坐标并生成一个列表column = int(PANEL_width / FONT_PX)drops = [0 for i in range(column)] while True:  # 从队列中获取事件  for event in pygame.event.get():    if event.type == pygame.QUIT:      exit()    elif event.type == pygame.KEYDOWN:       chang = pygame.key.get_pressed()      if(chang[32]):        exit()   # 将暂停一段给定的毫秒数  pygame.time.delay(30)   # 重新编辑图像第二个参数是坐上角坐标  winSur.blit(bg_suface, (0, 0))   for i in range(len(drops)):    text = random.choice(texts)     # 重新编辑每个坐标点的图像    winSur.blit(text, (i * FONT_PX, drops[i] * FONT_PX))     drops[i] = 1    if drops[i] * 10 > PANEL_highly or random.random() > 0.95:      drops[i] = 0   pygame.display.flip()

 
  
					
				
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